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    Iman Sadeghi

    Iman Sadeghi

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    Principal Software & Technology Expert Witness | Quandary Peak Research

    Los Angeles, ca

    About

    Dr. Iman Sadeghi is an award-winning computer scientist and software engineer, holding both a master’s and a doctoral degree in Computer Science from the University of California, San Diego. His illustrious career includes roles at tech giants such as Google, Walt Disney Animation Studios, and Lucasfilm. These valuable experiences have enriched his expertise across various aspects of computer science and software engineering disciplines.

    Currently, Dr. Sadeghi serves as a Principal Software & Technology Consultant at Quandary Peak Research, where he provides critical analysis in legal contexts. He provides deposition/trial testimony, reports, and declarations in the fields of computer graphics, 3D rendering and animation, 3D geometry processing, software engineering, system architecture, algorithms, and data structures. Dr. Sadeghi also conducts thorough source code analysis for software litigation. His work primarily addresses issues related to patent infringement, trade secret misappropriation, intellectual property violations, copyright piracy, and breach-of-contract disputes. By applying his deep understanding of complex software systems, Dr. Sadeghi furnishes legal experts with vital technical insights that are essential for navigating the intricacies of their cases.

    Areas of Expertise

    3D Laser Scanning
    Artificial Intelligence
    Image Processing
    Intellectual Property
    Multimedia
    Patents
    Photography
    Software
    Trade Secrets
    Video
    Virtual Reality

    Publications

    Patent: Event Grouping Using Time Zones | Google | 2014

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    Patent: System and method for artist friendly controls for hair shading | Disney | 2010

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    Publication: A Practical Microcylinder Appearance Model for Cloth Rendering | 2013

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    Publication: Analysis and Design of Monolithic Resistors with a Desired Temperature Coefficient Using Contacts | 2013

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    Publication: Physically-based Simulation of Rainbows | 2012

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    Publication: Controlling the Appearance of Specular Microstructures | 2011

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    Publication: A Comprehensive Theory of Volumetric Radiance Estimation Using Photon Points and Beams | 2011

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    Publication: An Artist Friendly Hair Shading System | 2010

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    Publication: Efficient Implementation of Dual Scattering Model in RenderMan | 2010

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    Publication: Coherent Path Tracing | 2009

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    Publication: Photorealistic Rendering of Human Hair Fibers | 2008

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    Publication: Optimal point removal in closed-2PM labeling | 2008

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